AI Insights · Timothy · April 2025
Top 5 Pokémon Collector Games Performance in Oceania Q1 2025
Explore the Q1 2025 performance of top Pokémon collector games in Oceania, including trends in downloads, revenue, and active users.
In the first quarter of 2025, the top Pokémon collector games in Oceania showcased varied performance metrics, with trends observed in weekly downloads, revenue, and active users. Here's a detailed look at each game based on data from Sensor Tower.
Pokémon TCG Pocket saw a notable fluctuation in weekly revenue, peaking at approximately $654K in late January before settling around $366K by the end of March. Downloads began at over 46K weekly, experiencing a gradual decline to about 20K. Active users showed resilience, maintaining a strong presence with numbers hovering around 450K throughout the quarter.
Pokémon GO demonstrated a significant spike in revenue, reaching $791K in late February, while downloads remained steady, averaging around 7K weekly. The game maintained a robust active user base, although it saw a slight decrease from 337K to 267K by the quarter’s end.
Pokémon TCG Live had a consistent download rate, starting at 2.6K and ending slightly above 1.6K weekly. Active users fluctuated slightly, ranging from 19K to 17K, indicating a stable user engagement.
Pokémon UNITE experienced a moderate increase in revenue, with a peak of nearly $6.5K in late February. Weekly downloads varied, reaching a high of 2.4K in early March, while active users maintained a steady range, closing the quarter at around 16K.
Mini Monsters: Card Collector showed a revenue increase towards the end of the quarter, peaking at $532. Weekly downloads remained relatively stable, ranging from 1.7K to 1.5K. Active users were consistent, with a slight dip to 33K in March.
These insights highlight the dynamic nature of the gaming market in Oceania, with Sensor Tower providing comprehensive data for further analysis.